A GM has a hard job because they have to have try to constantly have bad things happening to the player's OCs without getting players angry at them for it.
@badwrongfun I think that’s one of the reasons prep and random encounters are good: the disintermediation gives it a “not my fault” vibe and if you announced risks and rewards beforehand it was the players that made the choice to risk it so you are in fact absolved. Harder to pull off in linear adventures, though, and prep takes time, too. So there’s no perfect solution, sadly.
@badwrongfun The zen state comes when the players realise that the bad stuff is often what makes it fun, and they start to give input on what bad things could happen.